- 소셜플랫폼의 사회적 영향력 분석 및 발전방향 연구
- [나스미디어] 2024년 8월 MEDIA & MARKET ISSUE
- [미디어 데이터 클리핑] 2022년 4월 미디어 데이터 클리핑 - 데이팅 앱
- [메조미디어] 2024 업종 분석 리포트 04. 건강기능식품
- 2024년 8월 미디어 이슈 리포트
- [2023년 6월] 2023 상반기 Media Trend Report
- 2016년 인터넷 노출형광고 결산 보고
- 2024년 소비 트렌드 리포트 02. 초단축 소비
- [메조미디어]2024 타켓 분석 리포트 - 30대
- [메조미디어]2024 타켓 분석 리포트 - 20대
Relationships between the Attitude toward Video Games and Use of the Video Game Rating System in Global Markets
자료요약
As video games gain popularity and become a normal part of home entertainment, concern about youth access to inappropriate games continues to grow. Some people have claimed that violent video games influence children’s aggressive behavior and that violent video games have some responsibility for violence in the school. In response to people’s concerns, the video game industry created a video game rating system in 1995 to help parents decide which video games are appropriate for their children.
This study investigated whether parents were aware of the video game rating system and how often they have used it when selecting video games for their children. This study attempted to find relationships among parents’ attitudes toward video games, their guidance styles for their children’s video game play, and their use of the video game rating system.
This study found that most parents have used the video game ratings very frequently when they select video games for their children. But many parents still don’t understand the video game rating system. This study showed that parents who had more negative attitudes or less positive attitudes toward video games were more likely to impose restrictions on their children’s video game play and to use the video game rating system as a means to restrict their children’s access to violent video games.
This study investigated whether parents were aware of the video game rating system and how often they have used it when selecting video games for their children. This study attempted to find relationships among parents’ attitudes toward video games, their guidance styles for their children’s video game play, and their use of the video game rating system.
This study found that most parents have used the video game ratings very frequently when they select video games for their children. But many parents still don’t understand the video game rating system. This study showed that parents who had more negative attitudes or less positive attitudes toward video games were more likely to impose restrictions on their children’s video game play and to use the video game rating system as a means to restrict their children’s access to violent video games.
목차
I. Introduction
Ⅱ. Literature Review
2.1 Impact of Video Games
2.2 Video Rating System
2.3 Parents’ Guidance Style of Children’s Game Play and TV Viewing
Ⅲ. Research Hypotheses
Ⅳ. Method
4.1 Procedure
4.2 Measures
Ⅴ. Results
5.1 Parents Profile
5.2 Parental Opinion and Use of the Rating System.
5.3 Parents’ Attitudes and Their Children’s Play
5.4 Parents’ Attitudes and Children’s Favorite Video Game
5.5 Parents’ Video Game Experience and Their Attitudes
5.6 Parents’ Attitudes and Guidance Style
5.7 Parents’ Attitudes and Use of Rating System
5.8 Parents’ Attitudes and Content Regulation
Ⅵ. Summary
Ⅶ. Limitation and Future Research
References
Ⅱ. Literature Review
2.1 Impact of Video Games
2.2 Video Rating System
2.3 Parents’ Guidance Style of Children’s Game Play and TV Viewing
Ⅲ. Research Hypotheses
Ⅳ. Method
4.1 Procedure
4.2 Measures
Ⅴ. Results
5.1 Parents Profile
5.2 Parental Opinion and Use of the Rating System.
5.3 Parents’ Attitudes and Their Children’s Play
5.4 Parents’ Attitudes and Children’s Favorite Video Game
5.5 Parents’ Video Game Experience and Their Attitudes
5.6 Parents’ Attitudes and Guidance Style
5.7 Parents’ Attitudes and Use of Rating System
5.8 Parents’ Attitudes and Content Regulation
Ⅵ. Summary
Ⅶ. Limitation and Future Research
References
Parents’ Attitude toward Video Game
Video Game Rating System